I script Roblox games — clean, optimised Luau that's easy to extend and built to last.
I'm Sfgij, a Roblox scripter focused on writing code that actually holds up — optimised, readable, and easy to modify without breaking everything downstream.
I handle both server-side and client-side scripting — from DataStore architecture and remote event security to smooth client-side replication and game loops.
My goal is always code that another developer can open and understand in minutes, not hours.
Performance is designed in from the start — no retroactive fixes, no unnecessary loops or allocations.
All critical logic lives server-side. Remote events are validated — exploiters don't get a free pass.
Clean module scripts with clear responsibilities. Adding features doesn't mean rewriting half the codebase.
Real games, real players. I've taken projects from blank baseplate to public release.
Stats refreshed every 5 minutes from Roblox.
Projects I scripted for or collaborated on — not mine, but my code is in there.
Luau from top to bottom — server, client, and everything in between.
I write the full picture in Luau — game loops, DataStore systems, remote event pipelines, input handling, replication, camera rigs. Server logic is always authoritative; clients never trust themselves.
Remote events are validated server-side on every call. Critical state never lives on the client. I treat exploiters as a given and script accordingly.
Unnecessary loops, table allocations, and redundant connections get cut before they ship. Code runs fast because it's written that way, not patched after the fact.
I work from my own lightweight base framework — built to stay out of the way and adapt to any project structure. I can slot into existing frameworks or third-party modules just as easily.
Every script I write is meant to be opened by someone else and understood quickly. Clear naming, consistent structure, no magic buried five files deep.
Simulators, horror, RPGs, tycoons — the genre doesn't dictate what I can build. If a game needs a system, I'll figure out the right way to script it.
Open to scripting commissions, collab projects, and full game development.