Games I've built, from blank baseplate to public release.
Live stats, refreshed every 5 minutes from Roblox.
Scripted for or collaborated on. Not mine, but my code's in there.
I'm Sfgij. I build and script Roblox games: simulators, horror, RPGs, tycoons, whatever the project needs.
Server logic is always authoritative, and remote events get validated on every call. The code stays readable months later, not just while I'm the one touching it.
Performance gets baked in from the start, not patched in after.
Remote events validated on every call. I write as if exploiters are already in the server.
Clean module scripts with clear responsibilities, so adding features doesn't mean rewriting the codebase.