I write Luau for Roblox games. Clean code, sensible structure, nothing that falls apart the moment someone else touches it.
I'm Sfgij. I write Roblox scripts that actually hold up. Not just while I'm working on them, but months later when someone else needs to change something.
I work across the full stack: server-side and client-side. DataStore architecture, remote event security, game loops, client replication. If it runs in a Roblox game, I've probably built something like it.
My goal is always code that another developer can open and understand in minutes, not hours.
Performance gets baked in from the start. I'm not going back to optimize after the fact.
All critical logic lives server-side. Remote events are validated on every call. I write as if exploiters are already in the server.
Clean module scripts with clear responsibilities. Adding features doesn't mean rewriting half the codebase.
Real games, real players. I've taken projects from blank baseplate to public release.
Stats refreshed every 5 minutes from Roblox.
Projects I scripted for or collaborated on — not mine, but my code is in there.
Server scripts, local scripts, module scripts. I write them all and I know which logic belongs where.
Game loops, DataStore systems, remote event pipelines, input handling, camera rigs — I write all of it in Luau. Server logic is always authoritative. Clients handle presentation, not decisions.
Remote events are validated server-side on every call. Critical state never lives on the client. I treat exploiters as a given and script accordingly.
Unnecessary loops, table allocations, and redundant connections get cut before they ship. Code runs fast because it's written that way, not patched after the fact.
I have a lightweight base framework I've built up over time. It adapts to whatever structure a project already has. I can also jump into existing frameworks or third-party setups without much friction.
Every script I write is meant to be opened by someone else and understood quickly. Clear naming, consistent structure, no magic buried five files deep.
I've worked on simulators, horror games, RPGs, tycoons. The genre doesn't really matter. If a game needs a system, I'll build it.
Find me on Roblox, GitHub, or Discord.